Foundations in sound design for embedded media : a multidisciplinary approach / edited by Michael Filimowicz.

Contributor(s): Material type: TextTextSeries: Sound designPublisher: New York : Routledge, Taylor and Francis Group, 2020Description: xxi,407 p. 22 cm; PbkContent type:
  • text
Subject(s): Additional physical formats: Print version:: Foundations in sound design for embedded mediaDDC classification:
  • 006.5 FOU
Contents:
1 Sonic Interaction with Physical Computing - Mark Nazemi 2 The Electronics of Microphones and Loudspeakers - Jesse Seay 3 New Interfaces and Musical Robots: New Musical Input and Output Devices - Jim Murphy 4 Sketching Sonic Interactions - Stefano Delle Monache, Davide Rocchesso 5 Bringing Sound to Interaction Design - Challenges, Opportunities, Inspirations - Daniel Hug, Simon Pfaff 6 Auditory Display in Workplace Environments - Michael Iber 7 Incorporating brand identity in the design of auditory displays: The case of Toyota Motor Europe - Elif Özcan , René van Egmond , Alexandre Gentner , Carole Favart 8 Introduction to Sonification - Ivica Ico Bukvic 9 Image Sonification – a practitioner’s account - David Stout 10 Sound and Wearables - Johannes Birringer, Michele Danjoux 11 Smart Musical Instruments: Key Concepts and Do It Yourself Tutorial - Luca Turchet, Mathieu Barthet 12 Text-to-Speech Synthesis - Esther Klabbers 13 Sound and UX Design - Michael L. Austin 14 Toys & Playful Devices: a case study - Kristin Carlson, Greg Corness, Prophecy Sun 15 The Sonic Internet of Things: Sound Design for Smart Objects - Vincent Meelberg 16 On the importance of listening - Antti Ikonen.
Summary: This volume provides a comprehensive introduction to foundational topics in sound design for embedded media, such as physical computing; interaction design; auditory displays and data sonification; speech synthesis; wearables; smart objects and instruments; user experience; toys and playful tangible objects; and the new sensibilities entailed in expanding the concept of sound design to encompass the totality of our surroundings. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational products and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its many embedded forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, programming and design, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries o Provided by publisher.
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Item type Current library Collection Call number Status Date due Barcode
Books Books H.T. Parekh Library SIAS Collection 006.5 FOU (Browse shelf(Opens below)) Available K2686

GPB41.99/-

Includes bibliographical references and index.

1 Sonic Interaction with Physical Computing - Mark Nazemi

2 The Electronics of Microphones and Loudspeakers - Jesse Seay

3 New Interfaces and Musical Robots: New Musical Input and Output Devices - Jim Murphy

4 Sketching Sonic Interactions - Stefano Delle Monache, Davide Rocchesso

5 Bringing Sound to Interaction Design - Challenges, Opportunities, Inspirations - Daniel Hug, Simon Pfaff

6 Auditory Display in Workplace Environments - Michael Iber

7 Incorporating brand identity in the design of auditory displays: The case of Toyota Motor Europe - Elif Özcan , René van Egmond , Alexandre Gentner , Carole Favart

8 Introduction to Sonification - Ivica Ico Bukvic

9 Image Sonification – a practitioner’s account - David Stout

10 Sound and Wearables - Johannes Birringer, Michele Danjoux

11 Smart Musical Instruments: Key Concepts and Do It Yourself Tutorial - Luca Turchet, Mathieu Barthet

12 Text-to-Speech Synthesis - Esther Klabbers

13 Sound and UX Design - Michael L. Austin

14 Toys & Playful Devices: a case study - Kristin Carlson, Greg Corness, Prophecy Sun

15 The Sonic Internet of Things: Sound Design for Smart Objects - Vincent Meelberg

16 On the importance of listening - Antti Ikonen.

This volume provides a comprehensive introduction to foundational topics in sound design for embedded media, such as physical computing; interaction design; auditory displays and data sonification; speech synthesis; wearables; smart objects and instruments; user experience; toys and playful tangible objects; and the new sensibilities entailed in expanding the concept of sound design to encompass the totality of our surroundings.

The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational products and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its many embedded forms.

The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, programming and design, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries o Provided by publisher.

Description based on print version record.

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