Foundations in sound design for embedded media : a multidisciplinary approach /
edited by Michael Filimowicz.
- xxi,407 p. 22 cm; Pbk.
- Sound design ; .
GPB41.99/-
Includes bibliographical references and index.
1 Sonic Interaction with Physical Computing - Mark Nazemi
2 The Electronics of Microphones and Loudspeakers - Jesse Seay
3 New Interfaces and Musical Robots: New Musical Input and Output Devices - Jim Murphy
4 Sketching Sonic Interactions - Stefano Delle Monache, Davide Rocchesso
5 Bringing Sound to Interaction Design - Challenges, Opportunities, Inspirations - Daniel Hug, Simon Pfaff
6 Auditory Display in Workplace Environments - Michael Iber
7 Incorporating brand identity in the design of auditory displays: The case of Toyota Motor Europe - Elif Özcan , René van Egmond , Alexandre Gentner , Carole Favart
8 Introduction to Sonification - Ivica Ico Bukvic
9 Image Sonification – a practitioner’s account - David Stout
10 Sound and Wearables - Johannes Birringer, Michele Danjoux
11 Smart Musical Instruments: Key Concepts and Do It Yourself Tutorial - Luca Turchet, Mathieu Barthet
12 Text-to-Speech Synthesis - Esther Klabbers
13 Sound and UX Design - Michael L. Austin
14 Toys & Playful Devices: a case study - Kristin Carlson, Greg Corness, Prophecy Sun
15 The Sonic Internet of Things: Sound Design for Smart Objects - Vincent Meelberg
16 On the importance of listening - Antti Ikonen.
This volume provides a comprehensive introduction to foundational topics in sound design for embedded media, such as physical computing; interaction design; auditory displays and data sonification; speech synthesis; wearables; smart objects and instruments; user experience; toys and playful tangible objects; and the new sensibilities entailed in expanding the concept of sound design to encompass the totality of our surroundings.
The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational products and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its many embedded forms.
The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, programming and design, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries o
Sound--Recording and reproducing--Digital techniques. Computer sound processing.