000 01645nam a22001937a 4500
999 _c106540
_d106540
005 20201001154639.0
008 201001b ||||| |||| 00| 0 eng d
020 _a9781350167520 (Pbk.)
040 _c.
082 _223
_a741.6 LEO
100 _a Leonard, Neil (Graphic designer); Ambrose, Gavin.
245 _aDesign research :
_binvestigation for successful creative solutions /
_cNeil Leonard & Gavin Ambrose
260 _aNew York :
_bBloomsbury,
_c2012.
300 _a192 pages,
_c23 cm.
500 _aGBP. 22.99/-
505 _aContentsIntroductionChapter 1: The basics of researchWhy research?Getting startedPrimary, secondary and tertiaryKey terminologyStudio interview - Emily HaleActivity - Approaching researchChapter 2: Understanding contextAudience and social contextsDesign contextsTheoretical underpinningStudio interview - Andrew HusseyActivity - ConventionChapter 3: Planning your workThe briefAudienceSources and credibilityRecording and documentingStudio interview - Brian ReaActivity - AudienceChapter 4: Conducting researchAudience researchMarket researchField-based researchProcess-based researchStudio interview - Jane TrustramActivity - Product and customerChapter 5: Using your findingsUnderstanding your findingsResponding to your findingsStudio interview - UnderwareActivity - ClassificationChapter 6: Presenting your findingsPresenting researchCompleting the jobStudio interview - Tanner ChristensenActivity - Presenting statisticsConclusionContactsBibliographyIndexAcknowledgementsWorking with ethics
650 _2Commercial art
_aGraphic arts
_vGraphic design (Typography)
_xDesign--Research
942 _2ddc
_cBK